You can also use the data-content-height attribute to. The key thing to notice is the use of the data-two-column attribute on the stat-block element. Statblock5e provides an easy way to display a creature statblock that looks almost exactly like the statblocks from the 5th edition D&D Monster Manual. Even slight differences of coloration in hide can turn two beholders into lifelong enemies. Some have eyestalks that writhe like tentacles, while others’ stalks bear crustacean-like joints. Some beholders are protected by overlapping chitinous plates. Beholders vary greatly in their physical forms, making conflict between them inevitable. Each beholder believes its form to be an ideal, and that any deviation from that form is a flaw in the racial purity of its kind. The disdain a beholder has for other creatures extends to other beholders. Beholders always suspect others of plotting against them, even when no other creatures are around. Beholders are convinced that other creatures resent them for their brilliance and magical power, even as they dismiss those lesser creatures as crude and disgusting. Enemies abound, or so every beholder believes. When a beholder sleeps, it closes its central eye but leaves its smaller eyes open and alert. Aggressive, hateful, and greedy, these aberrations dismiss all other creatures as lesser beings, toying with them or destroying them as they choose.Ī beholder’s spheroid body levitates at all times, and its great bulging eye sits above a wide, toothy maw, while the smaller eyestalks that crown its body twist and turn to keep its foes in sight. In the mid-to-late 14 th century DR, several evil spellcasters-including the phaerimm, the beholder mages of Ooltul, and a number of evil wizards-devised similar methods at the same time for creating mutated gazers.One glance at a beholder is enough to assess its foul and otherworldly nature. This was easier to do if the spellcaster was a bully, who made constant use of his powers in an oppressive matter. They could also bond with spellcasters of other races but were very hard to magically control or tame. They might also create small holes within their lairs to make it easier for the gazers to move around. Society īeholders found the antics of gazers amusing and would often keep them as pets. Wild gazers made use of their ray of frost to hunt. Vestiges of the gazer's psyche had some influence on the receiver of this surgery. This was done to turn said creature into an ocular adept, the only divine casters of the Great Mother who weren't beholders themselves. The process killed the gazer, in a sense. A gazer's eye could be transplanted into a humanoid by a beholder surgeon. They could also be created via a magical process by beholder mages (although the process could be mimicked by others). Ecology Ī gazer was "born" out of a beholder's feverish dreams, in which its perception of scale and perspective was warped by its delirium. Gazers also had the ability to mimic any speech they heard, repeating it in a high pitched tone. Eyeballs working as familiars could have one of their rays converted into a spell ray, capable of delivering touch spells as rays. Beholders were capable of seeing out of the creatures' eyes and would sometimes give them to spellcasters for their own nefarious purposes. When working in a pack, some would keep enemies distracted with daze rays, while others shot at targets with frost rays. They lacked a central eye ability and could only fire two beams at once. The four eyestalks of gazers could cause effects similar to the spells cause fear, daze, mage hand, and ray of frost. On the rare occasion gazers worked together in a pack, they would team up against larger creatures, and become much more dangerous. Larger creatures who entered their territory were pestered and bothered until they left, although they would flee if challenged. Wild gazers, after losing or being driven off by their creators, were territorial nuisances who hunted for small game in their area. They preyed on and bullied any creature weaker than them. They could not be tamed by other people and would violently fling people away who tried to touch them. They were not violent towards each other and were capable of cooperation. Gazers would follow their creators around like aggressive puppies, stalking their lairs looking for vermin to kill. They possessed only four eyestalks rather than ten, and were only 8 inches (20 centimeters) across. Gazers resembled the beholder who had dreamed them into being with only minor differences.
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